The most popular article I have written to date is this one, which is a UI copy guide about Remove vs Delete & Add vs Create. Even though this was the second article I ever wrote (and was published way before I took my first UX class) it garnered more praise and attention than my later, more-polished articles. This is a clear testament that specific UI copy guides (or “cheat sheets”) are in huge demand.
One might think keyboards are a trivial component to mobile UX design. I mean, what’s to talk about? If a user clicks on a field then show them the keyboard. Simple, right?
Unfortunately, this must be the mindset for a lot of dev teams because a lot of apps leave me wondering:
Strava is a fitness app that tracks and shares your activities, e.g. running, hiking, etc. More simply, think of it like Instagram, but instead of posting a photo you post your activity.
I consider Strava to be one of the best apps out there from a UX perspective. It has a clean, simple UI and is super intuitive. With that being said, I believe there is one UX pattern that is in need of an update.
Strava allows users to add other people to their activity, similar to tagging someone in a photo. …
Around this time of year, plenty of articles start to circulate about “Design Trends” for 20XX. Although these articles are nice to browse through, they serve more as inspiration (like Dribbble) rather than a checklist or guide.
I wanted to take a different approach to this. I came up with 4 design “improvements” that (as a user) I would like to see more of in 2021. (I use the word “improvement” because I can only hope they are not temporary fads.)
There are so many cursor types out there, it’s a shame we do not use more of them. Yes…
The solution initially seemed to live up to its reputation as onboarding was a breeze and their support team was pleasant to interact with.
Unfortunately, my first impressions quickly faded as I started to actually use the tool. Sure, there were small things like inconsistent UI and improper implementation of small components, but those are details designers could find in almost every new tool. …
As I am sure all designers have picked up on, confetti has become a popular method of (positive) feedback inside mobile and desktop apps. I will discuss the viable scenarios where you can implement confetti and will even provide some corny examples 🌽
Confetti is congratulatory in nature, but in what circumstances are you congratulating the user?
Completing a lot of work should be celebrated. It should also be confirmed that the work you did was saved.
We often see growls/toast notifications upon completion of small amounts or work or work that does not require a e.g. confirmation code. …
I became Connective’s first designer at the start of 2020, and one of my first projects was to redesign their chat interface. The initial goal of this project was just to provide a face lift, but after several discussions with the CEO we added the following functionality improvements:
My twin and I did everything together growing up. We were so inseparable that our middle school decided it would be “healthy” for us to take separate classes. At the time I didn’t understand why separating us was so necessary. After all, I considered my brother a part of me — and thought that should be embraced more than scrutinized.
For those three years I did become more independent, but I also regressed in my ability to showcase empathy and compassion for others, now that I was focusing more on “me” and less on “we”.
So how does that relate…
As per Material Design, top app bars “display information and actions relating to the current screen”. With these components usually on every page of an app, it is paramount they are designed effectively 💪.
You can choose to just trust me on this and duplicate my file on Figma (referenced in the diagram below):